4/19/2008

VIDEOGAMES KILL




Short post.

I was reading about the April launch of the highly anticipated Grand Theft Auto IV - a titled that has long been delayed.

This title is shipping to stores 3 days before Iron Man (and although industry pundits predict movie goers will be willing to part ways from the game to see the first superhero movie in almost a year), they are worried that the game could cause a ripple effect that will destroy TV and Film revenues.

When Halo 3 launched, TV shows were coming back from Summer hiatus. The only demographic that was down - THE ONLY ONE - was men 18-24. Why? Because they were all cooped up at home with a tub of red vines and a 24-pack of mountain dew trying to frag all their friends in Slayer-mode.

When Super Smash Bros launched a couple months back, the male 18-24 demographic dramatically dropped due supposedly to these men playing the game.

With over 400 million expected to be made by Take-Two (The publishers for GTAIV) in the first week alone, this revenue is seen as a golden ticket for the gaming industry -- I myself have no system but am considering buying one so I can play this game...

Basically, TV and Film executives have new trouble in town - once seen as a passing fad in the 80's when pong and pac-man were hits, videogames now can be considered almost as big a threat to film/tv revenues as piracy. DUNT DUNT DUNT.

I must be going now - I need to finish my brickbreaker game (going for a high score).


IF YOU ARE INTERESTED - MARY THURTLE, a USC Major in Dance and Baller of Choreography, wrote similar statements in a thesis for WRIT-340 for USC - see below:


"Another budding factor that affects crowds at the box office is
> the segmentation of the entertainment industry to include
> untraditional media, such as video games. The online video gaming
> industry is particularly becoming an industry that, like movies
> seen at the theaters, creates a communal experience for its
> participants. Therefore video games are capturing an audience that
> has similar interest in experiencing entertainment in a group.
> Although video games have existed for decades, only recently have
> users been able to virtually connect and network through
> established online communities. For example, Xbox 360, enabled with
> Xbox Live’s online virtual networking, is a new console that
> captures a young audience who had previously opted to the cinema
> for a group activity.
>
>
> This correlation between choosing to play video games instead of
> going to the movie theater is quite apparent. As case in point,
> many film executives believe the September 26th release of the Xbox
> 360 game, Halo 3, was a factor in declining theater attendance the
> weekend of October 5th (Brodesser-Akner). The Heartbreak Kid,
> produced by DreamWorks Pictures, was expected to gross $20-25
> million opening weekend, but instead earned a mere $14 million.
> Further displaying the irregular decline in ticket sales the
> October 5th weekend, the movie industry as a whole made 27% less
> revenue compared with the same weekend in 2006 (Brodesser-Akner).
> To get a sense of how extremely Halo 3 consumes the young target
> movie-going audience, consider the facts that “(Halo 3) players
> racked up more than … 40 million hours by the end of the first
> week… (totaling) more than 4,500 years of continuous game
> play” (Brodesser-Akner). Now that video games are equipped to
> coordinate huge virtual communities, the shared experience that was
> once unique to going to the cinema now applies to more forms of
> entertainment."



2 comments:

Miss Mary said...

interesting that you mention the Halo release and its effects on television ratings... i actually wrote a paper on box office trends and discussed the declining number of people who go to the cinema and used video games as a contributing factor. the weekend halo 3 came out, Ben Stiller's "The Heartbreak Kid" that also came out that weekend made $10M less than expected, and the entire box office that weekend was down 27% from the previous year. loco!

Unknown said...

Very interesting blog about the threat of video games to the entertainment industry. It does seem that the number of people waiting for the release of a new game or console is increasing while the number of people waiting in line for a new movie is dropping.